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- ;cache pic rifttext.flc rifttext.flc rifttext.flc rifttext.flc rifttext.flc rifttext.flc rifttext.flc rifttext.flc
- ;cache disk cdtitle.sl
- soundlib cdtitle.sl
- musiclib cdtitle.sl
- framerate 1
- flic rifttext.flc
- sound @1 john1
- sound wait
- sound quinn2
- sound load 1 quinn3
- sound load 2 explos2
- sound load 3 rumble
- sound load 4 hyper
- sound wait
-
- ;cache list scene1.flc scene2.flc scene3.flc scene4.flc scene5.flc scene6.flc scene7.flc scene8.flc
-
- ;SCENE 1 - HYPERJUMP SCENE
- flic scene1.flc
- music @1 sb-demo cdtitle
- sound @1 #2 ;Hyperjump crack
- sound @18 #4 ;Firing up engines
- sound @104 #3 ;Asteroid fly-by
- sound @180 #1 ;PILOT - Jump completed, command. Nav points re-established, etc.
- wait flic
- sound wait
- sound unload 1
- sound unload 2
- sound unload 3
- sound unload 4
-
- ;SCENE 2 - TORPEDOING THE TANCRED DESTROYER
- sound load 1 quinn4
- sound load 2 flyby1
- sound load 3 quinn5
- sound load 4 flyby2
- sound load 5 boom
- flic scene2.flc
- sound @10 engine ;Gorene approaching engine rumble
- sound @95 #1 ;PILOT - Target locked on. Torpedos fired.
- sound @180 #2 ;Tancred retreating
- sound @200 #5 ;Destroyer explodes
- framerate 2
- sound @212 #3 ;PILOT - Target destroyed. Engaging samurai escorts.
- sound @260 #4 ;Gorene chases
- framerate 1
- wait flic
- sound wait
- sound unload 1
- sound unload 2
- sound unload 3
- sound unload 4
- sound unload 5
-
- ;SCENE 3 - TANCRED RETREAT FLY-BY
- sound load 1 quinn6
- sound load 2 flyby1
- flic scene3.flc
- sound @1 #1 ;PILOT - They're heading for an asteroid
- sound @45 #2 ;Tancred fly-by
- wait flic
- sound unload 1
- sound unload 2
-
- ;SCENE 4 - GORENE PURSUIT FLY-BY
- sound load 1 flyby1
- sound load 2 quinn7
- flic scene4.flc
- sound @1 #2 ;PILOT - I'm in full putsuit.
- sound @30 #1 ;Gorene fly-by
- wait flic
- sound wait
- sound unload 1
- sound unload 2
-
- ;SCENE 5 - ASTEROID FLY-OVER
- sound load 1 quinn8
- sound load 2 monitor
- flic scene5.flc
- sound @10 #2 ;Monitor #1 flipping up
- sound @16 #2 ;Monitor #2 flipping up
- sound @22 #2 ;Monitor #3 flipping up
- sound @45 #1 ;PILOT - Sorry, boys, this asteroid won't hide you . . . etc.
- wait flic
- sound unload 1
- sound unload 2
-
- ;SCENE 6 - FIRING LASERS AT FIGHTERS
- sound load 1 laser
- sound load 2 flyby1
- sound load 3 flyby2
- sound wait
- flic scene6.flc
- sound @7 quinn10 ;PILOT - firing lasers
- sound @37 #1
- sound @76 #1
- sound @84 #2
- sound @98 #2
- sound @110 #3
- wait flic
- sound unload 1
- sound unload 2
- sound unload 3
-
- ;SCENE 7 - FIRING TORPEDOS AT TANCRED
- sound load 1 boom
- sound load 2 quinn13
- sound load 3 quinn14
- sound load 4 torpedo
- flic scene7.flc
- sound @20 #4 ;Torpedo launch sound
- sound @65 #2 ;PILOT - Sonsors read a shield generator overload
- sound @151 #1 ;Boom #1
- sound @170 #1 ;Boom #2
- sound @220 #3 ;Targets destroyed
- wait flic
- sound unload 1
- sound unload 2
- sound unload 3
- sound unload 4
-
- sound load 1 quinn15
- sound load 2 john14
- flic scene8a.flc
- sound @15 flyby2
- sound @70 #1
- sound @125 #2
- wait flic
- wait 36
- music wait
- sound unload 1
- sound unload 2